Updates

Version 3.1.31 17.10.2026

Lighter load during ads, Bonus window closes after the reward

  • During ads the game barely draws the picture — the device is under less load, and the image disappears less often after an ad.
  • Bonus: after Claim reward the window closes by itself once the reward is received; before, it stayed open.
  • Bonus: while the reward is being received, pressing Claim reward again does nothing.
  • Odnoklassniki: “Your request has been successfully sent” appears only after the invitation is sent in the Odnoklassniki window; if you close that window, there is no message.
Version 3.1.30 16.10.2026

Social Bonus can be claimed again, VK bookmarks, interface clear of VK buttons

  • Bonus: Claim reward turns on when all tasks shown in the window are done; before, on VK the button stayed off even with every task checked.
  • Bonus on Odnoklassniki: the Tell about the game mark is kept and no longer disappears when you open the window again.
  • Bonus on VK: Add to bookmarks adds the game to VK favorites and is checked right away; in the VK mobile version the game no longer reloads.
  • Odnoklassniki: closing the Share window while inviting friends no longer opens a second window.
  • In the VK mobile version the interface icons are no longer covered by the VK buttons in the top-left corner.
Version 3.1.29 15.10.2026

Your helping peasants — where and until when, protection when the image disappears

  • Dwelling → Peasants: your Helping peasants now have an ⓘ icon — you can see which player they are visiting and when each of them will return.
  • Dwelling → Peasants: the number of peasants on the tiles is now easy to see, the selected tile is highlighted with a frame, and the ⓘ icon no longer covers the time.
  • If the browser turns off the graphics card and the game image disappears, a “The graphics card stopped responding” window appears with a Reload button.
  • On devices where the image has disappeared before, the game picks Low quality by itself and offers to lower the quality if it is set higher.
Version 3.1.28 15.10.2026

Clan War trophies with a limit, clearer Help, silence when the game is minimized

  • Embassy → Trophies: each resource shows how much you have collected and how much can be stored in total, and below is the rule: after a Clan War victory all your loot goes to trophies, after a draw — 40%, after a defeat — 30%, and trophies are kept up to 20% of your Warehouse capacity.
  • When you minimize the game on a phone or switch to another tab, music and sounds go quiet and come back when you return; the same during ads.
  • Help: long sections, such as Terms of Service, now scroll all the way to the end.
  • Help: resource icons are back in Resources → General Information and Gold.
  • Help: text no longer breaks into lines in the middle of a sentence, paragraphs read as a whole.
Version 3.1.27 15.10.2026

Troop Control training fights again, troops are placed instantly, less memory

  • Troop Control: Part 1 task: the training riflemen in the raid now join the battle — before, they could appear late and stand without fighting.
  • In battle and when arranging troops, My Troops and Clan Troops are placed on the map instantly on tap, without waiting to load.
  • If a unit, tower or trap has not loaded in time, it finishes loading and joins in: the tower starts shooting, the unit starts fighting.
  • After leaving a battle or troop arrangement, the game frees the memory used by troops — fewer crashes on weaker devices.
  • On phones, troops and peasants use noticeably less memory while they load.
  • On phones the Report a problem button takes the place of the Full screen button; on computers it hides when other buttons cover it.
  • The Connection to the server keeps dropping window no longer appears by mistake after you return to the game tab.
Version 3.1.26 14.10.2026

Resource collection holds up when the connection drops, countries in alphabetical order with search

  • If the connection to the server drops while you collect resources, the collected resources go back to the buildings and are collected with the next tap. Before, the game kept them in the Warehouse even though the server never got them, the next collection counted them a second time, and construction could then be refused with “not enough resources”. Collecting with the ship from Oases works the same way.
  • Caravan speed-up for gold: gold is taken only after the server has sped up the caravan; if the connection drops or it cannot be sped up, your gold stays untouched.
  • Country lists — in Settings, when choosing a country and in the Embassy — follow the alphabet of your language, and the list has a search.
Version 3.1.25 14.10.2026

Attack no longer breaks on a second tap, troops load more reliably, clan war search time

  • Pressing Attack again while the game waits for an answer no longer breaks the battle: on a slow connection the battle could start without your troops and count as a defeat. While the answer is on its way, the attack button waits.
  • If troops fail to load because the connection drops, the game tries again and shows “Connection to the server keeps dropping” instead of opening an empty battlefield. Each troop type loads when it is needed.
  • Choosing the same battle mode again no longer stops your squads in the middle of a battle.
  • Clan War: the Embassy and the war button show how long the search for an opponent will continue; the matching rule is behind the ⓘ icon.
  • A shop bundle bought the maximum number of times now says so right away and does not open the payment; gold and rewards for a purchase arrive exactly as the server credited them.
  • From the Dungeon, only what fits is moved to the Warehouse.
  • The full-screen button shows the right icon right away when you leave full screen with Esc.
  • The tutorial “Troop Control: Part 2” no longer skips the “select the cavalry” step.
Version 3.1.24 13.10.2026

Copy and paste in every field, full-screen chat, peasants can be heard again

  • On PC, Ctrl/Cmd+A, copy, paste, cut and undo work in every text field, and text selected with the mouse can be copied.
  • Characters typed with an input method (Japanese, Chinese, Korean) work in every field, not only in chat and letters.
  • Full-screen chat: messages can be typed again — full screen now expands the whole game page.
  • Peasants at work can be heard again: chopping wood and mining stone and iron.
  • Map sounds carry farther — up to 30 cells — and fade less when you zoom the camera out.
  • In the profile, Enter saves the new name and Escape cancels; in lists with search, Enter picks the first match.
Version 3.1.23 13.10.2026

Sound centered on screen, sounds played by the browser, Warehouse warning in offers

  • Map sounds: whatever is in the center of the screen is now the loudest anywhere on the map; zooming out makes sounds noticeably quieter, and left and right in headphones match the screen.
  • Browser version: game sounds are now played by the browser itself — the game tab uses less memory.
  • Shop: if resources from an offer don't fit into the Warehouse, you first see a warning that the excess will be lost — the purchase goes through only after you agree.
Version 3.1.22 13.10.2026

Sounds in every browser, reliable building moves, clan camps every week

  • Game sounds now play in every browser: in Yandex Browser on Linux, older Yandex Browser on Android and some others the game used to run completely silent.
  • Moving buildings: cells under a neighbouring building are no longer treated as free, so a move is not cancelled and data is not reloaded.
  • Clan camps on the global map appear every week again instead of every two weeks.
  • If another player has already helped your clanmate, the time for army help has passed or the map is under attack, the game shows a refusal without a full data reload.
  • Clan chat: the “to the request above” pointer also finds older help requests, and tapping it scrolls the feed to them.
  • On a computer in the browser you can type in Japanese, Chinese and Korean in chat and messages.
  • Phones: the game gets more memory from the start, and Android is back to the build with which the game closed with an error less often.
  • Loading: if a game file fails to download because of a connection drop, the page retries and reloads by itself — no stuck screen.
  • If the browser runs out of memory during the game, you see “Not enough memory” with a “Retry” button instead of a frozen screen.
  • If the browser is too old for the game (for example the built-in browser of the My.Games client), you see a prompt to update the browser with a link instead of a stuck loading screen.