Updates

Version 3.1.41 25.10.2026

Battles on older Intel graphics without resets, the tutorial arrow no longer hides under the chat

  • Battle: on older Intel graphics (HD 2000/3000) the start of a battle no longer resets the graphics card — health bars are drawn.
  • Tutorial: the task arrow no longer hangs over the chat; if the chat covers what the arrow points to, a required step asks you to close the chat, and an optional task pauses.
  • Tutorial: if the large panel of selected peasants covers the arrow's target, the arrow points to the panel's close button.
  • A peasant who was walking while you edited the layout now stands at the end of its path after you leave the editor, not in the corner of the map.
  • VK Play: if the page is reloaded not by the game (the platform header, F5), the browser first asks "Leave site?" — the game no longer disappears suddenly.
Version 3.1.40 25.10.2026

Troops on “Hold Position” hit everything in range, chests under trees are visible and collectable

  • Battle: a squad on “Hold Position” no longer stands without firing — it picks only enemies and buildings it can reach, and buildings by the battle mode; before, it could keep a target out of range and stay silent.
  • A chest left by a depleted resource and covered by a tree or a building: its outline is visible, clicking the outline collects the chest, and the collect cursor appears at once.
  • Settlement editor: switching between the layout and troop placement is instant, without going back to the map; chests are visible in the editor too.
  • Battle result: four kinds of Battle Trophies fit on one line.
  • Windows: when several windows are open one after another, the screen no longer darkens to black — only the top window keeps the dimming.
  • Statues: a statue shows its name.
  • Help: the Clan War answer is clarified — both sides always have 15 participants.
Version 3.1.39 24.10.2026

Lighter game sounds

  • Game sounds and the assistant's voice are lighter — the game downloads 40% less sound data.
Version 3.1.38 23.10.2026

Player avatars on a solid backing

  • Player avatars with a transparent background now sit on a solid backing — the map no longer shows through them.
Version 3.1.37 22.10.2026

More reliable after graphics card failures, Firefox in the reliable graphics mode, a new engine version

  • If the browser briefly blocks the graphics card after a failure, the game now waits and starts by itself instead of reloading over and over.
  • After a graphics card failure, the game runs in a more reliable graphics mode on that device for two weeks, so failures repeat less often.
  • In Firefox, the game starts in the reliable graphics mode right away.
  • A phone in “PC version” mode now gets the mobile version of the game, as a phone should.
  • Yandex Games outside Russia: if the .com address is unavailable, the game loads via .ru.
  • New game engine version: emoji in chat and letters are no longer cut off at the message length limit.
Version 3.1.36 20.10.2026

Mouse and finger work on any device, the “Full screen” button wherever the browser supports it

  • Controls: the game sees what you press with — mouse or finger — and switches right away; before, this was decided once at start, and on some devices the map did not respond.
  • Windows tablet without a keyboard (for example, Surface) with a mouse: the mouse controls troops, buildings and peasants again; before, the game switched to touch controls and ignored the mouse.
  • Laptop with a touch screen: both mouse and finger work on the map.
  • Phone in “Desktop site” mode: taps on the map work again — buildings open and troops are placed.
  • The “Full screen” button appears wherever the browser can expand the game, including Android phones; where it cannot, there is no button, and the tutorial step about the screen passes by itself.
Version 3.1.35 20.10.2026

The third star counts at the explosion, troop placement without extra squads, clan peasants each with their own timer

  • Battle: a building counts as destroyed at the moment it explodes — if the last building falls in the final half-second of a battle, the third star now counts; before, the game showed the star but the battle result did not have it.
  • Troop placement: a squad placed, moved or removed while the placement is being saved no longer doubles or disappears, and clan troops no longer exceed the place limit.
  • Dwelling, “From clan” tab: every peasant sent by the clan is a separate card with its own return time; when there are many, the row scrolls.
  • Peasants: switching to another farm no longer fails — the peasant keeps the order and does not stay on a depleted farm.
  • Server connection: after a computer or phone sleeps, the game reconnects correctly and refreshes the data when you come back to the tab, not while the tab is hidden.
  • Clan War: the war map opened again shows players with their names; before, after quickly closing and reopening it, players could appear without names.
  • Scouting and attack: the target owner’s name and photo stay in the battle, report and history; before, they sometimes disappeared after scouting a mine.
Version 3.1.34 19.10.2026

Technologies open with a tap on phones, the tutorial passes Technologies, the “i” icon closes everywhere

  • Technology tree on phones: a second tap on a card opens the technology window; before, the window opened only with the “i” button.
  • Mobile tutorial: at the Technologies step the “i” button opens the technology window, and the task goes on to “Learn”; before, the tutorial on phones got stuck at this step.
  • Assistant, Harvest task: the “Take resources from the storage” step counts as soon as you tap the resource icon above the building — the arrow no longer waits for the resources to fly in.
  • The “i” icon of Caravans at the Market, of the statue description in the Academy and of “About clans” in the Rating now closes with a tap anywhere on the screen, as everywhere else in the game.
  • Purchases for money: if the platform reported a payment but the gold did not arrive, the game says so and suggests writing to us via “Report a problem”.
  • Battles with hundreds of warriors run smoother: health bars, frame selection of troops and target search are computed faster.
  • Yandex Games: if the Yandex service did not load, the game opens as a guest instead of showing an error.
Version 3.1.33 19.10.2026

Infantry fights at buildings, Archers stay on the field, interrupted battles count

  • Battle: a squad at a building keeps hitting the building until a defender's warrior comes up close; before, the squad switched its target to a distant warrior and back every half second, standing still and swinging at nothing.
  • Battle: an Archer retreating from an approaching enemy stays on the field — before, it could run off the edge of the map and the screen.
  • A battle interrupted by a lost connection counts with all its destruction if the connection comes back before the result wait ends; before, the result was computed from an incomplete record, and a won battle could become a defeat.
  • A data refresh during your own attack no longer closes the battle: the game waits until the server accepts the result.
  • Battles on phones and weaker devices run smoother at the start: paths are computed faster, and the first frame of a battle does not grow with hundreds of warriors.
  • A platform pause — a minimized tab or an ad — does not change the game: battle speed-ups and replay pauses stay yours; the assistant no longer leaves the game paused after a removed task.
  • Rewarded ads: if the platform did not show the video or it was closed early, the game says so instead of staying silent.
  • Nun technology window: the “Healing per second” row is back, growing by level.
  • Peasant card: the “Construction work” label no longer covers the number.
  • The “Number of statues” tooltip and the links in the statue window open the Academy on the right tab.
  • Assistant: the “Peasant at construction” task no longer leaves the game under the curtain when there is nothing to upgrade; a removed task does not place a marker or lock input; the arrow in the “Harvest” task appears after the line is spoken.
  • Collecting resources no longer redraws every building of the settlement.
Version 3.1.32 18.10.2026

Clan War trophies, Nuns heal every wounded warrior, Peasants build again

  • Clan War: the trophy limit in the Embassy is now counted from each player's own warehouses; before, every player in the clan got the limit of one of them, and many received less than they earned.
  • In battle the Nun finds wounded warriors even when healthy warriors stand next to them; before, such a wounded warrior could be left without healing.
  • Large battles put less load on the device: warriors find targets several times faster and pick the same enemies as before.
  • Peasants go to construction again after editing the map; before, after moving buildings some peasants stopped building until the game was restarted.
  • If there is no room at a construction site, the peasant does not go there, and the game shows “No room at the construction site.”.
  • Builders work at their own construction site instead of crowding together and hammering next to the building.
  • Peasants sent to construction right after a building is placed no longer walk to an empty spot, leaving the construction without builders.
  • The chest on a farm always looks like a chest; before, after logging in, a resource was sometimes shown in its place.
  • The yellow loading box no longer stays where a building or resource was removed.
  • Settings now has a Report a problem button — you can write to us even when the chat covers the button on the screen.
  • Clan War report: Your trophies shows what you looted, not what was looted from you.
  • Clan War report: the note about trophies opens with the “i” icon next to Clan trophies, and Embassy in it takes you to the building.