Game time by the server, no lost resources, stable battles
- Resources are no longer lost: when two collections reached the server at the same time, only one was counted — now both are; caravan cargo is credited exactly once, experience is no longer lost when several rewards arrive at once, and two trainings in a row no longer overfill the queue; a building's storage no longer rolls back after an upgrade, so nothing accumulated is lost.
- Game time now matches server time: construction, training, caravans and peasants finish in the game exactly when they do on the server, and changing the device clock no longer breaks timers.
- After a construction with peasants, the next one no longer gets “All architects are busy”: the construction time comes from the server, and peasant orders are sent even while a window is open.
- A game update no longer breaks loading for those who are playing at that moment.
- Battle: preparation and battle countdowns follow server time and are not reset by changing the language; the battle no longer crashes if a soldier with an order died before its target.
- While your Settlement is under attack, the game does not let you change it until the battle ends — no server refusals or data reloads.
- Air Balloon: oases within its range are visible near the map border too.
- Freed Prisoners are counted in the war result again.
- Settings: the “?” button opens Help.
- Chat: the card of a quote's author opens.
- Login: you can log in on agium.ru without a profile, and broken characters in platform data or the “Retry” button on the “login failed” screen no longer prevent logging in.
- Opera: the “Leave site?” question appears on any mouse gesture, even if Opera hides it from the page.